Chaotic
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Chaotic Story Overview
INTRODUCTION:
Chaotic is the
first entertainment brand specifically designed to unite the worlds of immersive
story-telling, role-playing and technology. The revolutionary trading card game
brings together on-air, on-line and in-person game play.
In the new
television series on 4Kids TV, two teenage boys, Tom and Kazdan, discover a
portal to the secret world of Perim while playing the Chaotic Trading Card
Game. Perim is a parallel universe which is inhabited by four tribes consisting
of hundreds of unique creatures.
The boys
discover that the one-of-a-kind, alphanumeric codes on their trading cards are
actually scans of these living creatures, much like super-charged DNA. When
challenged to a battle, the Chaotic player transforms into a creature whose scan
they just captured. The winner keeps the other player’s creature code. When
they aren’t battling, the boys use their Scanners to transport themselves from
Chaotic to Perim, scanning Creatures, BattleGear, Mugix and Locations to use in
the Battledromes – high-tech “holodecks” where Players use their Scanners to
build BattleTeams, just as they do on Earth. To read an article about Chaotic in
USA Today, click
here.
The television
series is all about the game and the game is all about the code.
THE POWER IS IN THE CODE:
At the core of
the Chaotic card game is the concept that everything in the universe – every
person, place and thing – has its own, unique Code that represents the totality
of its reality.
For Creatures in
Perim, Chaotic Code is their DNA plus – all physical, psychological,
intellectual and emotional descriptors: strength, memory, appearance, ability,
and attitude – even what they’re wearing –at the instant they're scanned.
For BattleGear
and Mugix, the Chaotic Code contains all physical and material descriptors plus
any magical powers and properties they possess when scanned.
The Chaotic Code
of Locations contains the Codes of all the objects within the Location plus
their pertinent space/time descriptors. (This excludes Creatures, BattleGear and
Mugix within the Location).
Naturally,
because everything is in a constant state of change, the Codes of the original
Creatures, BattleGear, Mugix and Locations continue to change. That’s why
Creatures, BattleGear, Mugix and Locations can be scanned hundreds of times and
never have the same Code.
Using the
Chaotic Codes from their Chaotic cards, Players enter a new dimension in gaming
as they collect, trade and battle with unique, virtual cards in the online world
of Perim.
EARTH:
Earth is home to
our main characters. Here, Chaotic is a trading card game that’s popular
worldwide. Kids can compete either in person or online. However, if a lucky
player receives a mysterious PassWord it opens the doorway to…
CHAOTIC:
Chaotic is where players play the game – for real – in the
Battledromes where they build their BattleTeams and ultimately transform – via
the Codes – into the actual battling Creatures.
Outside the Battledromes, Chaotic is a place where players
interact with one another, hang out at the Chaotic “PortCourt” and watch the
battles on big screens. When it’s time to build up their decks, players need to
scan Creatures, Locations, BattleGear and Mugix, and that means a trip to…
PERIM:
Perim – where
much of the action of Chaotic takes place – is a place of magic, danger and
adventure. It’s divided into two known realms: the OverWorld and the
UnderWorld. Both realms have a variety of Locations, each with its own unique
character and effects on Creatures. Four known Tribes inhabit the realms: the
OverWorlders, the UnderWorlders, the Danians and the Mipedians.
Though Perim’s
Creatures live in a magical world, they are subject to the same kinds of
personal jealousies, deep-seated animosities and bitter rivalries familiar to
humans. However, for ages, they have all fought each other for resources,
power, prestige, knowledge and the most elusive, most valuable thing of all: the
Source – the legendary font of the magic power of Perim. All the magic of
Perim’s Creatures, BattleGear, Mugix and Locations flows from the Source.
The Source is
what all the tribes desperately seek. Whoever controls it controls their tribe’s
destiny and the destiny of all of Perim. No one knows precisely what it is or
where it is. Only that it is.
CREATURE
INFORMATION:
Generally, the
Creatures featured in the series are those most actively engaged in inter-tribe
conflicts. They are combatants, which is why they are sought by the Players for
scanning. However, each area of Perim is populated by other “tribe people” who
are usually not involved with actual battles.
All Creatures
have “magical” powers which usually manifest themselves as Attacks used in
battle. They also have distinct, individual personalities just as the human
characters do.
Creatures’
Powers are grouped into five “Element” categories: Earth, Air, Fire, Water and
Discipline. The types of Attacks Creatures can use are based on their personal
Attack Element(s).
In addition, all
Creatures can use Discipline Attacks. Discipline Attacks are based on the four
Disciplines: Speed, Courage, Wisdom and Strength. Each Creature has its own
numeric Discipline Rating for each of the four Disciplines. Depending on target
Discipline Ratings, Creatures may be able to Attack and lessen a target
Creature’s Life points.
TRIBES:
OVERWORLDERS
The OverWorlders
are, more or less, the good guys. They live in the OverWorld, the above-ground
portion of Perim. The OverWorld is most like Earth. It has a vast variety of
geographic Locations. Generally, OverWorlders fight fair and are the most
“human” and mammal-like. The OverWorlders have diverse element attack
abilities, using combinations of Earth, Air, Fire and Water Element Attacks.
Maxxor is the
OverWorld leader.
MIPEDIANS
The Mipedians
are the lizard-like tribe. The Mipedians have generally sided, partially by
default, with the OverWorlders.) They live in Locations hospitable for lizards
in the OverWorld – sandy deserts, canyons, salt flats, oases, tropical
rainforests, bayous, swamps and jungles. Their ability to become invisible can
compensate for their relative weakness. Mipedians are generally Air
Element Attackers. Mipedians have a monarchy of sorts and the tribe is ruled by
fighting royals.
UNDERWORLDERS
The
UnderWorlders are, more or less, the bad guys. Physically they are (generally)
like demonic gargoyles. They fight “dirty,” with fiery, oily, steamy, toxic,
burning Attacks. Some can also use Earth, Water and/or Air Element Attacks.
UnderWorlders live below the OverWorld in an equally vast and varied
subterranean world. Chaor is the UnderWorld leader.
DANIANS
The Danians are
the insect-like Creatures who live in a vast area of the UnderWorld called
Pillar Mountain – a mountain range, which they have made their colony. The
Danians have loosely, erratically aligned themselves with the UnderWorlders.
They tend to use Fire and/or Earth Element Attacks, but they also have a “Hive
Strategy” (strength in numbers). The Danians’ social structure is a hierarchy,
with A, B and C type mandiblors at the lowest rungs, which are essentially “foot
soldiers.”
ATTACKS:
Creatures battle
by using Attacks. Attacks are their natural, magical abilities to deal damage
to their opponents. Attacks always emanate from the Creature.
BATTLEGEAR:
BattleGear is
the magical/technical equipment Creatures use in battle. Generally, BattleGear
protects (shields), attacks (weapons) and/or transports (vehicles).
LOCATIONS:
Locations are
the places where Creatures live and where Players in Perim can visit.
MUGIC:
Long ago, magical, musical
beings called “Mugicians” lived in peace and harmony in Perim. At some point,
conflict over the Source divided them into warring tribes. The warring Mugicians
mutually destroyed each other. Their spirits, however, lived on. Their
Mugix
– magical orbs that held specific Mugic – were scattered all over Perim.
The Spirit Mugicians still
roam Perim, seeking to inhabit fellow tribe members so they can carry on the
fight. Mugicians imbue Creatures with the ability to cast
Mugix.
When a Creature finds or creates (a new) MugiSphere, he may use it only if he
has a Mugician inhabiting him and a MugiSphere of the correct tribe (or a
Generic Sphere).
When casting
Mugic, a Creature holds a MugiSphere, summons the Mugician within to enter and
activate the Sphere. The Creature then announces the Mugic the Sphere contains
and his intended target of the Mugic within. The Mugix bursts apart, and a
seven note “song” (Mugic) is heard. A giant magical effect occurs and the Mugic
creates the desired effect.
CHAOTIC LEAD HUMAN CHARACTERS
TOM & KAZ:
Tom and Kaz are
typical teenagers who live next door to each other in a typical suburban town.
Though both love
Chaotic, Tom is more focused on the experience of Chaotic, while Kaz is
more focused on building his deck and winning his battles.
Tom – mainly an
OverWorld player – loves meeting Creatures, exploring their world and
experiencing excitement and adventure. At first, though, he is very shocked and
overwhelmed by transporting to Chaotic, transforming into his battling
Creatures and experiencing the battle “for real.” Tom quickly gets over his fear
and becomes a bold – maybe too bold – risk taker and thrill seeker.
Kaz – mainly an
UnderWorld player – focuses on the game, becoming a better player and
improving his battle skills and his collection. He tends to be more cautious
and less adventurous; preferring to calculate the odds before taking a risk,
unless rare Creatures, BattleGear and MugicSpheres are at stake. Kaz frequently
warns Tom about the dangers of Perim, and Tom usually ignores Kaz.
Though they are
close friends, there is a bit of a rivalry between the boys. Kaz strives to
stay on top of his game by using his head. Tom is a naturally gifted
player – he believes in going with his gut feelings in all situations.
PEYTON:
Peyton is a
comic character. He is a formidable yet quirky Chaotic player. Peyton speaks
in slang, has an encyclopedic knowledge of the game and Perim; his intense
opinions; his appearance and his unorthodox style of battle and the way he
expresses himself all lead to comedy. He looks funny, talks funny
and acts funny. He likes to test unusual theories and strategies in
battle, which, shockingly, lead to victory more often than not. Though he loves
to win -- especially with his Mipedian Creatures -- Peyton will also battle
using some of Perim’s freakiest Creatures, just to have the experience of
transforming into them and “feeling their vibes.”
SARAH:
Sarah is the
smart, spunky female sidekick who uses loves to speak her mind. A fearless and
shrewd Chaotic player, she is the most likely to get into a fight with the boys
and the other Players. Sara is not afraid to take on a Creature who gets her
angry, so the boys sometimes have to drag her out of danger in
Perim. She’s
very protective of the boys and would do anything to help them. Because Sarah
has a life-long interest in insects, she’s naturally drawn to the ant-like
Danians.
KRISTELLA & KLAY:
Kristella and
Klay are the creepy, twin brother-and-sister team of pranksters (also known as
the “Gruesome Twosome”). Though they don’t look alike, they dress
alike and do everything together. The twins’ favorite activity – besides
battling in Chaotic – is sabotaging our lead characters. Kristella and Klay are
snobbish, conceited, rude and patronizing.
Bonus Collectible
Content
Each week, each card will also entitle the chaotic
player to an additional item that is added to the scanner. These items are all
interactive content that paints a picture of part of the Chaotic world, from the
You can discover the code
from the card art listed here
FOR MORE NEWS AND
INFORMATION ABOUT CHAOTIC CLICK
HERE!
FOR SOME RECENT NEWS:

CHAOTIC®
TRADING CARD GAME BUILDS MOMENTUM AT RETAIL AND ONLINE
Innovative Trading Card Game with Patented
Online Functionality
Now Available at over 10,000 Locations
Over 2 Million Cards Registered, More Than 1 Million Visits
and Nearly 200,000 Games Played on ChaoticGame.com
4Kids Launches
Multi-Million Dollar Advertising & Marketing Program To Further Support Chaotic® In the Marketplace
New York (February, 2008) – The Chaotic Trading Card Game™
– which integrates a collectible trading card game with a unique online game
experience – is establishing itself as the exciting new game of the year. With
robust distribution at major retailers nationwide, millions of cards in play
online at
www.ChaoticGame.com and a popular television series, momentum for the
franchise is growing rapidly.
4Kids Entertainment, Inc. (NYSE: KDE), the children’s entertainment powerhouse
that turned the trading card-based properties Pokémon®
and Yu-Gi-Oh! ® into worldwide
sensations, and its subsidiary TC Digital Games LLC, have begun to unleash a
multi-million dollar marketing and advertising program to further fuel the
excitement for its new property.
In just over two months, the Chaotic Trading Card Game has firmly
established a strong footprint at retail in both the specialty arena and mass
market. The cards are now available in more than 10,000 locations across North
America with a presence at such retail outlets as Target, Toys”R”Us, Wal-Mart,
GameStop, Kmart, f.y.e. and Suncoast, as well as at hundreds of local comic and
hobby stores.
The Chaotic® Online Game
Experience continues to increase in popularity, with more than 2 million online
cards registered, over one million online visits logged and nearly 200,000 games
played online since its October 24, 2007 Beta launch. At the beginning of
February 2008, traffic to the site has increased 50% from the first week of
January. While the physical cards are currently only available in the U.S. and
Canada, the online Chaotic game has been experienced by players from more than
70 different countries, many of who have acquired a limited number of virtual
cards available through the Internet and have registered – further evidence of
the global appeal of this multi-platform property.
“It’s very encouraging and satisfying to see that the recognition of the Chaotic
Trading Card Game has reached a point where you can now find it at America’s
favorite retailers,” said Bryan C. Gannon, President and CEO of TC Digital Games
LLC. “With the support of these retailers we envision reaching many more
Chaotic Game players and collectors for both the offline and online Chaotic
Game. The Online Game at
www.ChaoticGame.com continues to add new features during this important
phase of development with Mugic, the musical spells of Chaotic
being the most recent addition.”
4Kids Entertainment and TC Digital Games are supporting Chaotic with a
multi-million dollar television advertising campaign on kid-targeted media
including 4Kids TV™ (the four-hour kids’ block on FOX Saturday mornings),
Cartoon Network, Jetix/Toon Disney, Nickelodeon, KidsWB (the CW network), along
with tween demo fare on Adult Swim, G4 and MTV.
To further fuel the excitement, fans will soon be able to take the Chaotic
experience to the next level with the launch of official Chaotic Organized Play
programs. “Beginning this month, 4Kids Entertainment and TC Digital Games will
provide comic and hobby stores nationwide with custom-designed resources to
organize both casual and certified Chaotic tournaments for up to 20 players at a
time,” added Gannon. “Each Organized Play program will offer players exciting
prizes, including exclusive or variant Chaotic Trading Cards. In subsequent
months, the program will expand to include Chaotic Hobby Leagues and Online
Tournaments.”
Chaotic is the first property specifically utilizing patented technology to
seamlessly integrate trading card game play with interactive Web-based
functionality and an instructive nationally broadcast television series. These
patents provide each Chaotic Trading Card with a unique alphanumeric code that
enables Chaotic players to upload their personal card collection onto the
Chaotic Online Game at
www.ChaoticGame.com for no additional cost. Since its launch, additional
new game play features, including “Locations,” three-on-three game play
functionality and a Web-based trade sector that allows users to trade their
Chaotic cards online with other players, has added interest and increased
activity on ChaoticGame.com.
“Preliminary signs indicate that Chaotic is capturing the imagination, interest
and involvement of kids across the country,” said Alfred R. Kahn, Chairman and
CEO of 4Kids Entertainment, Inc. “We are encouraged by all the increasing
activity – at retail, online and on screen.”
Complementing the Chaotic Trading Card Game
is the Chaotic animated TV series, which airs Saturday mornings on
the 4Kids TV block on FOX stations nationwide, daily on the Jetix block of Toon
Disney and on Teletoon in Canada, where the show is the network’s #1 ranked
program among Boys 2-11 (A.C. Nielsen 9/3/07–1/19/08). The series follows the
adventures of a group of teens that are fans of the Chaotic Trading Card and
Online Game. By watching the animated series, viewers can discover battle
strategies that will ultimately help them master Chaotic for both online and
offline game play.
About 4Kids Entertainment, Inc.
With U.S. headquarters in New York City, regional offices for its trading card
business in San Diego, California and international offices in London, 4Kids
Entertainment, Inc. (NYSE: KDE) is a global organization devoted to the
creation, development, production, broadcasting, distribution, licensing and
manufacturing of children’s entertainment products.
Through its wholly owned subsidiaries, 4Kids produces animated television series
and films, distributes 4Kids’ produced or licensed animated television series
for the domestic and international television and home video markets, licenses
merchandising rights worldwide to 4Kids’ owned or represented properties,
operates Web sites to support 4Kids’ owned or represented properties, and
produces and markets collectible trading card games. Additionally, the Company
programs and sells the national advertising time in a four-hour “4KidsTV” block
which airs on nearly 200 affiliated FOX television stations Saturday mornings.
Beginning in September 2008, the Company will also program and sell the national
advertising time in the five-hour Saturday morning block on The CW television
network.
Additional
information is available on the
www.4KidsEntertainment.com corporate web site and at the
www.4Kids.tv game station site.
About TC Digital Games LLC
Headquartered in San Diego, California, TC Digital Games LLC, a subsidiary of
4Kids Entertainment Inc., is the designer, distributor and marketer of the
Chaotic Trading Card Game™. Chaotic®
is the first property in the trading card industry to combine traditional
tabletop gameplay with a free integrated online game portal (www.ChaoticGame.com).
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